VRimg File Description =Attributes= Version: 1.3 Compressed: true Resolution { width: 3500 height: 3500 pixelAspectRatio: 1 } Render Region { renderRegion: false xmin: 0 ymin: 0 width: 3500 height: 3500 } Regions Info { regWidth: 128 regHeight: 128 whatsXY: MaxSize } Camera Info { transform: matrix projection: perspective aperture: 36 fov: 18.6324 targetDistance: 200 nearRange: 0 nearClip: 570 farClip: 889.562 focalLength: 109.725 fNumber: 10.9725 } Scene { renderTime: 7443172 name: "C:/ProgramData/Thinkbox/Deadline10/workers/Azuolas-Ryzen5900x-work/jobsData/6245788c7b0a3519c81003b5/L_CALOR_002.max" } =Channels= Alpha (float3) RGB color (float3) TH_MultiMat_1 (float3) TH_MultiMat_10 (float3) TH_MultiMat_11 (float3) TH_MultiMat_2 (float3) TH_MultiMat_3 (float3) TH_MultiMat_4 (float3) TH_MultiMat_5 (float3) TH_MultiMat_6 (float3) TH_MultiMat_7 (float3) TH_MultiMat_8 (float3) TH_MultiMat_9 (float3) VRayLightSelect_Ceiling (float3) VRayLightSelect_Outside (float3) VRayLightSelect_PUTA (float3) VRayLightSelect_SUN (float3) VRayReflection (float3) VRayWireColor (float3) VRayZDepth (float)
VRimg File Description =Attributes= Version: 1.3 Compressed: true Resolution { width: 3500 height: 3500 pixelAspectRatio: 1 } Render Region { renderRegion: false xmin: 0 ymin: 0 width: 3500 height: 3500 } Regions Info { regWidth: 128 regHeight: 128 whatsXY: MaxSize } Camera Info { transform: matrix projection: perspective aperture: 36 fov: 16.4883 targetDistance: 200 nearRange: 0 nearClip: 964 farClip: 1600 focalLength: 124.233 fNumber: 12.4233 } Scene { renderTime: 6636718 name: "C:/ProgramData/Thinkbox/Deadline10/workers/Azuolas-Ryzen5900x-work/jobsData/62457870211f543dc85580db/L_CALOR_002.max" } =Channels= Alpha (float3) RGB color (float3) TH_MultiMat_1 (float3) TH_MultiMat_10 (float3) TH_MultiMat_11 (float3) TH_MultiMat_2 (float3) TH_MultiMat_3 (float3) TH_MultiMat_4 (float3) TH_MultiMat_5 (float3) TH_MultiMat_6 (float3) TH_MultiMat_7 (float3) TH_MultiMat_8 (float3) TH_MultiMat_9 (float3) VRayLightSelect_Ceiling (float3) VRayLightSelect_Outside (float3) VRayLightSelect_PUTA (float3) VRayLightSelect_SUN (float3) VRayReflection (float3) VRayWireColor (float3) VRayZDepth (float)