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VRimg File Description =Attributes= Version: 1.3 Compressed: true Resolution { width: 4500 height: 4500 pixelAspectRatio: 1 } Render Region { renderRegion: false xmin: 0 ymin: 0 width: 4500 height: 4500 } Regions Info { regWidth: 128 regHeight: 128 whatsXY: MaxSize } Camera Info { transform: matrix projection: perspective aperture: 36 fov: 16.8568 targetDistance: 200 nearRange: 0 nearClip: 485.155 farClip: 816 focalLength: 121.479 fNumber: 12.1479 } Scene { renderTime: 17514562 name: "C:/ProgramData/Thinkbox/Deadline10/workers/Azuolas-Ryzen5900x-work/jobsData/624eda7bd22fc928301f72b8/B_AETAS_easter2022_002.max" } =Channels= Alpha (float3) RGB color (float3) TH_MultiMat_1 (float3) TH_MultiMat_2 (float3) TH_MultiMat_3 (float3) TH_MultiMat_4 (float3) TH_MultiMat_5 (float3) TH_MultiMat_6 (float3) VRayLightSelect_SUN (float3) VRayLightSelect_outside (float3) VRayReflection (float3) VRayWireColor (float3) VRayZDepth (float)
VRimg File Description =Attributes= Version: 1.3 Compressed: true Resolution { width: 3500 height: 3500 pixelAspectRatio: 1 } Render Region { renderRegion: false xmin: 0 ymin: 0 width: 3500 height: 3500 } Regions Info { regWidth: 64 regHeight: 64 whatsXY: MaxSize } Camera Info { transform: matrix projection: perspective aperture: 36 fov: 15.8612 targetDistance: 200 nearRange: 0 nearClip: 0 farClip: 1e+030 focalLength: 129.212 fNumber: 12.9212 } Scene { renderTime: 10020250 name: "C:/ProgramData/Thinkbox/Deadline10/workers/Azuolas-Ryzen5900x-work/jobsData/624582534344184864bee642/T_FACHWERK-easter-2022_001.max" } =Channels= Alpha (float3) RGB color (float3) TH_MultiMat_1 (float3) TH_MultiMat_2 (float3) TH_MultiMat_3 (float3) TH_MultiMat_4 (float3) TH_MultiMat_5 (float3) TH_MultiMat_6 (float3) TH_MultiMat_7 (float3) TH_MultiMat_8 (float3) TH_MultiMat_9 (float3) VRayLightSelectBell_Self (float3) VRayLightSelectBell_Virtual (float3) VRayLightSelectHDR (float3) VRayLightSelectOutside (float3) VRayLightSelectSun1 (float3) VRayLightSelectSun2 (float3) VRayReflection (float3) VRayWireColor (float3) VRayZDepth (float)