Shelf with oblique angles
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VRimg File Description =Attributes= Version: 1.3 Compressed: true Resolution { width: 3500 height: 3500 pixelAspectRatio: 1 } Render Region { renderRegion: false xmin: 0 ymin: 0 width: 3500 height: 3500 } Regions Info { regWidth: 64 regHeight: 64 whatsXY: MaxSize } Camera Info { transform: matrix projection: perspective aperture: 36 fov: 31.3899 targetDistance: 200 nearRange: 0 nearClip: 0 farClip: 1e+030 focalLength: 64.0586 fNumber: 6.40586 } Scene { renderTime: 32318813 name: "C:/ProgramData/Thinkbox/Deadline10/workers/DESKTOP-1VL08H1/jobsData/61234a229bfffc4204d15a4d/C_MENA-G_loft2_003.max" } =Channels= Alpha (float3) OS_MultiMat_1 (float3) OS_MultiMat_2 (float3) OS_MultiMat_3 (float3) OS_MultiMat_4 (float3) OS_MultiMat_5 (float3) OS_MultiMat_6 (float3) OS_MultiMat_7 (float3) RGB color (float3) TH_MultiMat_1 (float3) TH_MultiMat_10 (float3) TH_MultiMat_11 (float3) TH_MultiMat_12 (float3) TH_MultiMat_13 (float3) TH_MultiMat_14 (float3) TH_MultiMat_15 (float3) TH_MultiMat_16 (float3) TH_MultiMat_17 (float3) TH_MultiMat_18 (float3) TH_MultiMat_19 (float3) TH_MultiMat_2 (float3) TH_MultiMat_3 (float3) TH_MultiMat_4 (float3) TH_MultiMat_5 (float3) TH_MultiMat_6 (float3) TH_MultiMat_7 (float3) TH_MultiMat_8 (float3) TH_MultiMat_9 (float3) VRayExtraTex_GlassDirt (float3) VRayLightSelect_Fill (float3) VRayLightSelect_FoscariniMain (float3) VRayLightSelect_FoscarinisBack (float3) VRayLightSelect_HDR (float3) VRayLightSelect_Puta (float3) VRayLightSelect_Skylight (float3) VRayLightSelect_Sun (float3) VRayLightSelect_Sun_extra (float3) VRayReflection (float3) VRayWireColor (float3) VRayZDepth (float)